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4 hours ago
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RSorder OSRS: The Three-Month Shooting Star Grind

Opening hundreds of gem bags resulted in millions of cheap OSRS gold worth of gems and enough materials to finally push Crafting toward one of the most important unlocks on the account: the Amulet of Fury.

Although the raids failed to RuneScape gold produce major purple drops, they still pushed the account closer toward long-term upgrades needed for future Wilderness grinds.

One of the biggest preparation phases came from an enormous crafting grind.

The Three-Month Shooting Star Grind

Crafting on an Ironman is already time-consuming, but on a high-risk Hardcore account, every upgrade matters even more.

To prepare for Wilderness survivability, the account spent nearly three months mining Shooting Stars. Starting at level 77 Mining and ending close to level 90, the grind produced mountains of gem bags and crafting materials.

Opening hundreds of gem bags resulted in millions of cheap OSRS gold worth of gems and enough materials to finally push Crafting toward one of the most important unlocks on the account: the Amulet of Fury.

For many Ironmen, crafting a Fury is a major milestone. For this account, it represented a huge defensive upgrade that would significantly improve survivability against PKers.

After several failed stew boosts, dead cats, and additional crafting levels through dragonhide crafting and glassblowing, the boost finally succeeded.

The Amulet of Fury was complete.

It marked one of the biggest upgrades the account had ever received.

Training Defense for Survival

With the Fury obtained, the next goal was survivability.

The account spent weeks grinding combat stats, eventually reaching 95 Defense. On a Hardcore Ironman constantly entering the Wilderness, every defensive level matters.

Higher defense means better chances of cheap OSRS GP tanking teleblocks, escaping clans, and surviving dangerous encounters during long PvM grinds.

Once the defensive training was complete, attention turned back toward unfinished Wilderness bosses.

Finishing the Wilderness Demi-Bosses

Before the break, two of the three Wilderness demi-bosses had already been completed. Calvar'ion and Artio were finished, leaving only Spindel remaining.

Spindel still held two required drops:

Fangs of Venenatis

Treasonous Ring

The grind started around 180 kill count and threatened to become another long-term nightmare. Fortunately, luck finally arrived.

The Fangs of Venenatis dropped first, followed later by the ring at only 324 kill count overall. Compared to many Wilderness boss grinds, this was incredibly fortunate.

With that final drop, all three Wilderness demi-boss logs were officially completed.

One more major section of the account's overall goal was finished.

Preparing for Wilderness Slayer

The next challenge would be far more dangerous.

Wilderness Slayer is arguably one of the riskiest activities for a Hardcore Ironman because so many tasks occur in multi-combat areas. A single coordinated clan can instantly end the account.

Despite the danger, Wilderness Slayer is required to obtain Larran's Keys, which are needed for Dagon'hai pieces and several other unique Wilderness rewards.

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